For Gamers, By Gamers
Recently someone had asked me why I wanted to start this podcast and was working so hard with J to get it off the ground. It made me think a little.
You see, there are multiple reasons that we wanted to do this; we wanted to work on hobby/project together, I loved podcasts and was inspired by some of my faves (I'm looking at you Gamers Tavern, Thaco's Hammer, and Plot Points among many, many, others), and we started to think we had an approach that was interesting and possibly something of worth to say.
I have no illusions that we are breaking bold new ground with our little show or that other shows aren't doing an amazing job, but the more I listened the more I kept thinking, "Oh, I would love to let them know my thoughts on X and see what they say."
Basically, we want to emulate and see if we have something to add to the approach of looking at role-playing products and topics and not so much giving consumer reports but to really give thoughts on how to be a better gamer based on our (admittedly limited) experience.
The building process has been awesome.
We are excited to interact with listeners.
And we may even have a few surprised in store....
So as many of you know, Wizards of the Coast has released an Open Gaming License for 5th Edition this week as well as launched their platform, the “Dungeon Masters Guild.” Now, I’m not going to pretend that I know all of the ins and outs of what this means for content producers, creatives, and publishing companies, but what I do know is that now people can publish directly to the Guild and gain the reach that the Dungeons and Dragons brand gives them, though it looks like you must be setting compatible with Forgotten Realms and you lose ownership and creative control of that content once it goes onto that site. It is a mixed bag then.
That being said, if one wants to produce an entire campaign world using the 5th Edition rules and then publish and own my work, the OGL now lets me do that. And that is exciting.
Especially for those of us who have always wanted to do that very thing.
Ravenloft Returns for 5th Edition
So it looks as though Ravenloft is going to be returning to production with the announcement of “Curse of Strahd” as written by Chris Perkins. It looks like they have involved Tracy and Laura Hickman in its production and are continuing in what looks like a generous reverence for the source material that 5th Edition has produced thus far.
Ravenloft is possibly my favourite published setting, and I am currently running a 3.5 campaign that has lasted north of three years and used several 2nd Edition modules that I have converted.
The fact that I want to continue running the Grand Conjunction line of modules is the main reason that our group is still using 3.5, because though I love and respect that edition, I am completely sold on 5th. I am also running an online 5th Edition game using the Roll20.net platform and just love it.
So when after what I think was a pretty disappointing “Sword Coast” release they decided to step to the side of Forgotten Realms and into the Demiplane of Dread, I was ecstatic. I very much look forward to it, even if I understand that this still means we can’t produce our own published content for Ravenloft.
All blog materials created and developed by the staff here at High Level Games