Break out the acetone, cause I'm stripping that Ravnica sheen off of Guildmaster’s Guide to Ravnica. The latest setting book from Wizards of the Coast has a lot to offer someone who enjoys the setting of the world's most popular collectable card game, but is it any good for someone who doesn't? In a book all about a specific, high magic setting, can we take away the Ravnica and come away with something usable? Here is a quick list of things we can all use by just filing off those serial numbers. 1) New Races Need I say more? Oh, ok, I guess I will. Centaur, Loxodon, Minotaur, Simic Hybrid, and Vedalken make their appearance here. Two of those, Centaur and Minotaur have existing places in any mythical fantasy setting. Loxodon, or elephant people, have the same half-man half-animal thing going on, so not too much of a stretch. Simic hybrid and Vedalken are a bit more on the science end of fantasy, but we can work with that. Those running a spelljammer campaign have an easy fit for Vedalken, but they could exist right along side of elves, albeit with a shorter lifespan, which could give them the time and the separation for an alien point of view. Simic hybrids are a bit easier, replacing their expertly grafted appendages with the grotesque, Frankenstein-like stitching of the mongrel folk from earlier editions and Curse of Strahd. 2) Guild, Contacts, And Advancement Here's my take on the guilds: Azorius is a lawful neutral police force, Boros is a lawful good army, Dimir is a lawful neutral spy organization, Gruul are chaotic neutral tribes of wanderers who hate civilization, Golgari is a chaotic neutral sewer dwelling guild of the creepy and dead, Izzet is a chaotic good guild of crazy inventors, Orzhov is a lawful evil church syndicate, Rakdos is a chaotic evil circus of demon worshippers, Selesnya is a neutral druidic nature group, and Simic is a society of scientists building the perfect future. Each guild is mechanically a background, giving you access to guild features such as guild spells (for spellcasters), contacts, and tiered rewards as you progress in the guild. Guild spells are extra spells added to a caster’s list they can choose from. These spells are themed to each guild and balanced very well. Player characters start with three contacts. The contacts are kind of generic, but at least can be tweaked a bit. Judge, procognitive mage, and “promoted into secrecy” are a few examples. Once you get to know the guilds it's easy to substitute your local military for a Boros Sunhome Guard or a thieves guild member for a grateful Dimir spy. Each guild uses ranks which grant rewards. This is a great melding of factions and the renown system in the Dungeon Master's Guide with the bonus of something to strive for. Each rank gives you more access to guild hierarchy and usually other faction members you can call into action for you. 3) Adventure Building Tools I really hope Wizards continues this in future supplements; they put so much goodness into this chapter. This chapter makes the book worth buying. First, every guild has an adventure map to use. These are good sized maps with a lot of rooms: great for tactical play. The maps are done by Dyson Logos and are minimalist and very easy to copy onto a battle map. The lack of specifics in each map (chairs, tables, rugs, etc.) make these maps easy to use in any setting or location. I've already pulled a few out in my home game. There are five tables for each guild, d10 adventure goals, d8 villains, d6 assignments and hooks, and d12 adventure ideas for each map. There are also one hundred adventure goals, eighty villains, 120 assignments and hooks, and 120 adventure ideas. While I haven't sat down and used these tables, they are a great addition to my already extensive collection. If I need a certain trope, say a spy or a military villain, I can just pick a similar guild, Dimir or Boros, and roll up a quick villain and scenario. Through the previous chapters you have gotten to know the guilds, and understanding how the guilds relate to fantasy tropes really makes these tables useful at any table, especially in the middle of a session. 4) New Monsters And Magic Items Some stand out magic items, based off of magic cards, are included in the book. A few are heavily thematic, but can be changed to suit your campaign world. There's a dwarven thrower that explodes and requires an action to call back; a pair of bracers that let you cast a copy of a cantrip cast with a bonus action. There’s another set of bracers as well which allow you to cast a spell you don't have memorized or know with a chance for a random spell if you fail. As far as monsters go, there's a rage beast template for boosting beasts, an evil angel and krasis. A krasis is basically an upgraded version of mongrel folk; customizable with three sizes (medium, large, and huge) and two d8 tables of major and minor adaptations. Some of the creatures come with new traits we can steal for our regular ones. Aura of Blood Lust makes creatures within thirty feet attack randomly. Feed on Fire causes a creature that takes fire damage to grow bigger until it finally explodes and starts over. Taking Guildmaster’s Guide to Ravnica apart and incorporating it into your home game is a relatively simple and painless process. Even in the area descriptions of the Tenth Ward I found some really cool ideas to use in my game. Digging in a bit for yourself, you can find more little gems building off of the existing rules, new favorite monsters, or even a new favorite class. So go out and grab yourself a copy, and if you already have it, let me know what you are using at your table! Richard Fraser has been roleplaying since the early days of Dungeons and Dragons and started with the red box in the eighties. He currently prefers to DM fifth edition D&D, though reads a lot of OSR and PbtA. He currently has podcast, Cockatrice Nuggets and maintains a blog at www.slackernerds.com, and recently started a Patreon. Picture Reference: http://dnd.wizards.com/products/tabletop-games/rpg-products/guildmasters-guide-ravnica D&D Beyond has been around for a while now. It promised a new way to access the game system and new tools to help with our games. I've spent a lot of time using D&D Beyond as a DM and player, so I think it's time for me to give it a proper review. Here are six things I like and a bit about what I don’t. 1) Quick Rules Reference This has got to be the number one benefit to using D&D Beyond; I use this more than anything. As long as I'm spelling my search right it works well. D&D Beyond helps a bit with misspellings, suggesting as you type via dropdown, and after the search across the top in a “did you mean” fashion after the search as well. Searching for a spell or monster in the middle of combat is fast and will even show a preview of the top result so I can start reading right away. In addition to searching, having multiple tabs open to different characters, monsters, or spells is a wonderful substitution for phone pictures, typing in notes, or especially copying everything by hand. Linking is also possible if you want to have an encounter ready in OneNote, or your own digital note taking tool. If you dig into the code a bit (or use a chrome extension) you can even link to specific headers on the page! I have even set up a DM screen in OneNote with links to the appropriate rules. 2) Popup Information Something as simple as a small window popping up while hovering over a link is so elegant it makes popups a top feature for me; one I want in everything now. Hovering over a hyperlinked spell, actions, conditions, items and other mechanical bits will give you a quick popup (providing your resolution is above a certain threshold) detailing that bit. It's super useful for conditions and spells. You can even add these into your own homebrew creations. 3) Traveling Light I am an over-prepared DM. I like to have a lot of things ready at my table if I need them. Sometimes I pack a rolling bag full of minis to bring to a game. With D&D Beyond, I can leave all the books at home. With eight rules references and twelve adventures as of this writing, this lot can get big. I also have all the monsters, items, and characters bits from all the adventures integrated into the main lists, saving me having three books open at once for one monster casting spells. A tablet paired with my All Rolled Up makes it so I can have all my 5e gaming needs (and any others system in pdf) in a small, easily portable package. 4) Custom Homebrew And Tools The D&D Beyond team has been working hard at delivering editors to create our own (at the time of this writing) backgrounds, feats, magic items, monsters, races, spells and subclasses. They've even made adding homebrew an easy task, not some technical chore, so you can let your creative juices flow. Using D&D Beyond with chrome opens up a whole other avenue of customization with plugins that let you easily link sections, as well as organize and build your own encounters, initiative lists, and even add links on maps to their respective room descriptions! The team has really supported the community in the building of the site. 5) Sharing Books While still limited to three campaigns D&D Beyond lets you share your whole library with anyone in those campaigns. You can post notes (and DM secrets) to the campaign, whitelist homebrew content (your as well as others), and, as a DM view character sheets. This is great during preparation if you are looking to notify everyone of something, such as the next game time, and creating encounters balanced to the party. 6) Printing And Reading I've encountered a couple of tricks while using D&D Beyond. Viewing on a mobile device, or with a browser at a smaller width, and using a scrolling screenshot, I can screenshot an item and print it out on a three by five card to hand out to my players. Reading on mobile or tablet is nice, especially with the app that is in beta, but I do most of my reading on a kindle. With the save to kindle extension installed in chrome I can view the books a chapter at a time and send them formatted for reading to my kindle. All in all, I find D&D Beyond to be a boon to DMs but not as useful to players. The site is being worked on and updated constantly, however. More and more non-retail book content is being added, like Lost Laboratory of Kwalish and the Tortle Package, and two Extra Life donation rewards. Someday maybe even non Wizards of the Coast products will be on there. There is no reason for me not to embrace this fully, as while I love the feel of a book, I prefer to stay digital because of space and manufacturing resources. The only downside to digital that I've encountered is not being able to flip through the book to find a specific page by sight. Richard Fraser has been roleplaying since the early days of Dungeons and Dragons and started with the red box in the eighties. He currently prefers to DM fifth edition D&D, though reads a lot of OSR and PbtA. He currently has podcast, Cockatrice Nuggets and maintains a blog, both of which can be found at www.slackernerds.com. Picture provided by the author A few eons ago I wrote an article speculating about D&D Beyond. And very recently (yesterday depending on when this article gets posted) Curse and Wizards of the Coast (WOTC) revealed their release date and pricing for everything. I mean, prices are everyone's least favourite part of anything. But I digress; with all of this happening all so suddenly, there’s a lot to talk about. Talk about those prices, talk about that microtrans-- I mean versatility of content model, talk about the community and how it will develop throughout these changing times. D&D Beyond will either go down in the history books as “nailing it” or as an abysmal failure. 1) The Site Itself God is this site ever sexy. It's got that sleek “5e” feel that I know I’ve fallen in love with along with a lot of the community. Everything from the fonts to the color to the mood just feels… right. Like it was meant to be this way. Not to mention since the last article, most of the lagging issues have been cleaned right up (it is still technically in beta after all) as a matter of fact most of all the issues have been removed. The community is quick to stomp that out and let the dev’s know. It looks great and it manages to be user friendly too. The site’s community is not only friendly but it’s useful. Any questions you have regarding intricacies, obscure rules and even ideas can be reaped with a smile. People are out creating art maps etc. and it's all out in the open. As with everything else on the site, it's quick, it's concise, and most importantly you can change font for your comments and posts. Just a personal thing about that: I absolutely love being able to change my font for posts and comments; it creates the illusion of personality. 2) Home Of Homebrew Since the community is so big (and because this was something the devs wanted in the whole time) you could expect that people are creating stuff like nobody's business. Spells, monsters, magic items, you name it. Most of them are even good. Clever, even. And unlike other things (which are limited in their use until you subscribe or pay too much for but that's for later) you can make an unlimited number of homebrew things and publish them to the site, or keep them private. You can even draft and get feedback on the ones that you publish to the site. Honestly, it’s super diverse and it’s still growing very quickly. There's something like 53 pages in the magic item area alone. It’s all super interesting stuff you can add to your loot, enemies, etc. to spice up that campaign nice and quickly. The best bit is that it’s all well balanced for the most part. There's really not more to say on this matter. 3) Character Creator Now, while they have limited classes to having just one subclass, it is important to note that they do have the races from elemental evil such as the Gensai, Aarakocra and Goliaths. For the most part this is everything you could ask for in a character creator. The first time, it walks you through very slowly with a long tutorial. As you move from subject to subject, it brings up a very verbose page explaining everything, which would be helpful to first timers and the otherwise “green,” however it’s relatively useless to someone who's played the average video game, and it becomes bothersome quickly because I’ve made three characters and the site insisted on giving me the tutorial all three times. There’s probably a way to get rid of it, but I’m just a fool in a man's body so that probably won’t be going away in my foreseeable future. The creator is comprehensible and as said before very attractive visually. It’s even got a couple of prompts on things I hadn’t thought about keeping tabs on before, such as allies, enemies, organizations and the likes. It’s even got a nice little area to write down your backstory so it’s nice and visible. Oh, and that “limited” thing I took a shot at last article turned out to be “Limited Use” abilities. So they’ve got a thing keeping tabs on that too. However like most digital goods, this product has its flaws. 1) Limited Use You’ve got six “character slots.” Have fun. Planning on keeping a character around for “myths and legends?” Wrong. You need the space. I know I typically only have three or four campaigns going at any given moment and I’m just on the high end to my understanding. However that’s not the only thing on this site that’s limited. As mentioned before every class only has one subclass attached to it at the moment, and it’s unlikely that will change considering the respective model that they’re planning on implementing. However to play a little devil's advocate in the “bad” section, the site appears to be mostly open to the beta testers in the meantime. Although one thing I have noticed is that despite the site showing D&D Beyond being present as an app on phones and tablets, there hasn’t been an app version released even as a test. We’ll have to simply wait until the full release to see how well their app version works. 2) Pricing The primary concern of most players and DMs will be whether or not the price is right for this particular toolset. Luckily, the character creator and most of the database will be available to all without the need for a subscription, so long as you don’t mind looking at ads (or have taken other “steps” to circumvent this issue). If you want full access to the toolset, including homebrew monsters and an ad-free experience, you will need to select one of two tiers. The first is touted as being for players and costs 2.99 USD per month. This tier gives you access to shared homebrew content and unlimited character creation slots. The next is advertised as a DM tier. This 5.99/month subscription, along with the benefits of the previous tier, provides the DM with the ability to share their unlocked digital content with their player groups so that not all need to go through the costly process of unlocking (read: purchasing) every splatbook. While gone are the days, it seems, of simply passing a book back and forth between friends at a table, at least there exists an option that allows for a digital book pass, so long as that pass is purchased each month. I can’t say I’m jazzed about this practice, but at least the functionality exists. Finally, the site will allow you to purchase digital versions of each book available, and at a marginal discount over the physical copies, much like one would expect at sites like DriveThruRPG. What’s truly unfortunate, in my mind, is that there does not appear to be any loyalty rewards for continued membership. At the very least, you should be able to earn points each month that you hold a subscription to help pay for books that you wouldn’t otherwise purchase. Let’s face it: our hobby can get expensive if we want to support those that keep putting good work into making it better. A few loyalty discounts here or there would not only help those who want the digital books and the subscription afford both, but in the end, incentivise those of us who wouldn’t otherwise shell out for either product. When all's said and done, this site is really something special. We criticise it only because we love our hobby and want every product to be the best it can be. Having a site that allows you to create and store monsters, spells, characters, and campaigns in a user-friendly fashion is a real boon to players in our digital age, and the fact that it is (mostly) free to use is also pretty awesome. We tried coming up with a third negative point to make about the site for symmetry’s sake, but just weren’t able to do so. It’s that cool. Whether the bells and whistles that come extra are worth it will be a choice each DM and player will make, of course. Nevertheless, D&D Beyond proves to be a bold step into the digital sphere of online roleplaying. We’ll be waiting with bated breath for the launch date (August 15th) and will report again when that time comes. ‘Til then, check out the Beta and let us know what you think: https://www.dndbeyond.com/ Jarod Lalonde is a young role-player and writer whose passion for both lead him here. He’s often sarcastic and has a +5 to insult. Dungeons and Dragons is his favorite platform. Although he’s not quite sure if it’s Call of Cthulhu whispering to him in the small hours of the night, or just persistent flashbacks to the Far Realm. David Horwitz is a gamer and freelance writer with an obsession for exploring new forms of leisure. If you’re looking for an inquisitive mind and a deft hand, or just want to chat about gaming, contact him at www.davidhorwitzwrites.com/contact . Jarod wrote the majority of this article, David stepped in to help finish it and edit it. At this point, I’m certain most of you have heard at least something about D&D Beyond. For those of you who don’t know, Wizards of the Coast, has teamed up with Curse Inc to make an official D&D companion app. Yes yes, you no longer have to sift through dozens of bug-ridden, shoddily made, festering crap mounds that call themselves “buddies” to your adventures. (Note: I too program! I know the struggles, don’t rag on me. I couldn’t do any better) Although, there are a few diamonds in the rough; one I’d like to point out is Squire 5e on the Google Play Store. The creator, who will remain nameless because he’s not a personal friend, has done a great job on making a free and easy to use character manager. Sorry to all you Apple patrons though, because all my hunting there has lead to mostly dead ends. Back on topic; people have been using apps and such to help with gaming for a long time now. It’s taken a long time for WotC to respond to this too. Hopefully, with all this prep-time they have something to show for it. (View the article they wrote and watch the promo here) 1) A Community This is one of the things that was a little more obscure in not only the promo, but even the release. Forums and private messages are a thing, you can interact with other users. From my experience it’s really difficult to find a community for us table-top gamers. I mean there's Amino… but… Amino. If you’ve delved into Amino you know what I’m talking about and if you haven’t, don’t. Roll 20 has something going for them, but it’s not really prominent. Actually now that I think about it, the way the community works is very similar to Roll 20’s, however, Beyond kind of advertises theirs more. As per the usual, there’s all the variety you’d expect from all the gaming community in one place. You’ve got art, strategies, ideas and all other kinds of things that really punctuate the expansiveness of our beautiful band of nerds. There’s grognards and a few people who are a little green, as it were. After going through those forums, it was almost eye opening as to how expansive our community is. 2) Payments Money! It's a crime, among other things. During my exploration of this topic, I noticed the word “cost” popping up more and more. Adam Bradford, the product lead for Curse, said a few things in a Reddit post (that I can’t link because I have the mental capacity of a cat (no offense to the Tabaxi)) that I’d like to quote here: “At launch, players will be able to access SRD content and build and view a small number of characters with a free D&D Beyond account. We don’t have exact pricing nailed down, but you will also be able to buy official digital D&D content… with flexible purchase options.” So translation: Get ready to pay for digital forms of the books and stuff you probably already have. If that has deterred you, then you’re probably going to slam your head against a wall when I say that they also plan to have a monthly subscription. Whew! I heard that slam through both space and time, and boy, was it loud. I assume most the readers are in unanimous agreement that this is a bad idea. Bad is an understatement, it’s an abysmal idea. To my understanding this was the main reason the last app crashed and burned worse than my last date. *Warning rant ahead. Jarod’s nonexistent pay has yet again been reduced.* Come on, WotC, does anyone there have even a lick of sense? This is already one of the most expensive hobbies to have and now you’re just tossing on costs to have access to basic content for an app that should’ve been made years ago. They’re breaking this up into “class specific” purchases. From the same Reddit post, “If you only play fighters for example, you’ll be able to just pick up the stuff you need to track swinging that giant two-handed sword.” Then he went on to say it wasn’t a microtransaction model. Really? Certainly feels like a microtransaction model. Certainly looks like a microtransaction model. I’m sure my wallet will agree once I have to punch in my debit or credit info as I willingly watch them rob me. Willingly. Watch. Maybe I’m wrong. Maybe it’s for easy and flexible content. Bradford even said it was for flexibility. However, we’ve been burned before, and this has the potential to not just burn us but to completely incinerate us. Why not just include some sort of product code in the book that you buy? That would make things easy. One purchase for both mediums. Don’t even get me started on that absurd subscription. 3) Character Sheets To make things a little lighter, let’s talk about something they’ve made abundantly clear: Character sheets. They haven’t released phase 2 of the beta at the time of me writing this, but if I have the misfortune of having this posted on the day that’s released please A). Forgive me and B). Cast my corpse into the Abyss because that would drive me insane. Keeping track of characters is often not only a hassle but a danger. Many of my characters have died to a cool glass of coke as I am both clumsy and careless. Maybe that’s just me, but I know characters who have died to wind, cats, coffee, cigarettes and even in one case to a rather upset wife with a paper shredder. Obviously, computers, laptops, and other electronic devices aren’t fit to fit in a paper shredder. Even if they were, the cloud would come to the rescue. All I can pray for is smooth, comfortable and stylish interface. I don’t really have to justify my bare minimum expectations for some aesthetics do I? Practicality would be nice too, but seeing their pricing model pretty much shows they didn’t have practicality in mind here. *sigh* I’ll reign in the anger. From looking at the teaser a bit closer, we can see that there will be several tabs for each respective character. Abilities,Skills, Attacks, Spells and one more that only said “Limited.” Perhaps for limited use items such as potions or scrolls. Maybe there will be limited edition content you have to freaking pay for. Deep breaths, in… and out... 4) Smooth, Sexy, Sleek, And Sweet DMing If there’s one thing that Beyond nails, it’s what it was meant to nail; being an effective, quick tool for DMing. The quick access to and use of the SRD info is beautiful, swift and useful. Not to mention, it has that 5e feel that I’ve personally come to know and love. Really, everything on there is just instant, at the fingertips. Little to no paging through the books and forcing yourself to memorize page numbers. No more accidentally ripping your page in the $50 book and then wanting to join a cult to Orcus and start sacrificing the innocent to gather the necessary unholy power to make it good as new. Honestly, D&D Beyond has so much potential it’s astonishing. The open beta is simple but elegant. However, this other knowledge taints that wonderful world where I don’t need to dump more money into this *Censored* hobby. But, I’m not going to yell at WotC anymore;I’m simply going to beg them to not repeat the same mistakes over and over again for all eternity. Image Source Jarod Lalonde is a young role-player and writer whose passion for both lead him here. He’s often sarcastic and has a +5 to insult. Dungeons and Dragons is his favorite platform. Although he’s not quite sure if it’s Call of Cthulhu whispering to him in the small hours of the night, or just persistent flashbacks to the Far Realm. |
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April 2023
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