Japan has been sharing its pop culture with the rest of the world for decades. One of the earliest such examples of this is the animation Tetsujin 28-go, better known to English speaking audiences as Gigantor. Japanese animation’s always seems to ebb and flow every decade or so, picking up swaths of new fans and reigniting the nostalgic passions of old with every passing wave.
There was also no shortage of such fans who also loved roleplaying games that wanted to leave a mark in the roleplaying game community. They were marks that said “I love both anime and role playing games. I wonder what the two would look like together?”
Let’s take a look at some of these marks, shall we?
The original Mekton was first released in 1984 by R. Talsorian Games as a table top wargame with players controlling armies of giant humanoid robots, as if it were some kind of love letter to the anime Mobile Suit Gundam. All the following sourcebooks for the original Mekton were very dry rules manuals for adding new elements to the game, such as modular robots that could change shape. (A la Macross or Robotech.)
Years later in 1987, Mekton 2 was released, which takes a form we’d recognize as a proper RPG: players stat out not only their giant robots, but also a pilot for said robots. The rulebook also makes the occasional mention of Japanese animation, making the Mekton series an proto-anime RPG.
It isn’t until 1994 with Mekton Zeta that it becomes apparent that the game is being designed to appeal to fans of anime. Mekton Zeta followed one of the trends of 90’s RPGs by including numerous different optional rules, (many of which were not meant to be used together) including a stat called “kawaii” (lit. “cute” in Japanese) that allowed a character to mimic some of the cartoony, slapstick gags characters from anime.
In the year 2000, a game in Japan called Gundam Senki is released: an RPG explicitly based on the Gundam franchise that makes use of the rules system Mekton Zeta introduced. This effectively makes Mekton a game that has gone full circle from being vaguely to directly related to anime.
As for the game itself, almost every version of Mekton is more or less a war game featuring giant robots with a role playing game attached to it for when characters aren’t piloting mechs. The majority of character creation in Mekton often revolves around devising a build for your character’s war machine, and a bulk of the gameplay rules are how to use them.
Despite this, conflict resolution remains simple: in almost all cases it’s 1d10 + Attritbute + Skill.
2. Teenagers From Outerspace
Teenagers From Outerspace, is another series from the R. Talsorian Games, and is another oft cited title in the list of “anime RPGs.” TFOS was originally released in 1987, and much like its predecessor Mekton, didn’t initially bill itself as an anime themed game.
TFOS eventually became a love-letter to the “strange neighbor” genre of anime. It emulates such shows as Urusei Yatsura where the titular teenagers from outerspace come to earth and live alongside the more ordinary earth teenagers. In fact, the covers of later editions even feature characters that resemble those from Urusei Yatsura!
The 3rd edition of this game was published in 1997, one year before R. Talsorian Games went on an 8 year hiatus. This was also the same year that another company from Canada would take their hand at making an RPG that capitalized on the popularity of anime.
3. Big Eyes Small Mouth
Released in 1997 by Guardians of Order, this title is what many think of when the term “Anime RPG” is brought up. This was the first RPG that explicitly billed itself as a game for fans of Japanese animation. However, it wasn’t necessarily the first RPG that was used as the backbone for a licensed RPG product; prior to the creation of BESM, R Talsorian had published sourcebooks for shows such as Bubblegum Crisis and Armored Trooper VOTOMS.
Guardians of Order came onto the scene at the right time, though. Anime began rapidly picking up in popularity in North America in the late 90s, and without competition from R Talsorian, they were able to amass a considerable amount of licenses for publishing RPG books. (Most of which made use of BESM’s Tri-stat system.)
These acquisitions provided an outlet to develop new rules for specific settings that would later be translated into newer editions of the game. For example, the magic system that was introduced in the first edition of BESM was very loosely defined, though the version that was used in its second edition was first pioneered in their Sailor Moon sourcebook, which was released between the two editions.
This modus operandi of experimentation in sourcebooks and codifying rules in new editions and spin-off games continued until 2007, with the release of the third and final edition of Big Eyes Small Mouth. It was just barely completed before Guardians of Order had to go bankrupt and shutdown, with White Wolf taking over this final publishing effort, and only briefly supporting it under their Arthaus subsidiary.
From a rules standpoint, anybody familiar with GURPs will feel right at home with BESM 1st and 2nd edition. The games are very similar when it comes to character creation, and coincidentally, many writers for GURPS also at some point worked on BESM. The 3rd edition had a lot of great ideas for standardizing how various character powers worked, thus allowing crafty GMs to devise new powers to without damaging game balance too much.
4. OVA (Open, Versatile, Anime)
OVA was originally released in 2005 by Wise Turtle Publishing, with a revised edition being released in 2013. Since this is a game that’s still supported and relatively fresh on the market, this title doesn’t so much tell any sort of history as it’s still in the making. With that in mind, it may be best to keep criticisms and praises for this franchise to a minimum.
One point that can be said for certain to OVA’s credit is that it improved greatly from one edition to the next, as well as compared to some of its predecessors. The illustrations used in OVA were drawn by a singular artist, which gave it marvelously consistent style, unlike what you’d find in the core BESM books.
As far as gameplay goes, OVA stands strong on its own. It takes a more narrativist approach, with most abilities being descriptive characteristics. Descriptions are short, and abilities are distinct enough that knowing the name of it is sufficient for determining if it could apply to a given situation.
5. Defenders of Tokyo (Defensores de Tóquio)
Fondness of roleplaying games and Japanese animation aren’t traits that are exclusive to the people of North America and Europe. In 1994, Brazil joined in on the fun of combining imagination, dice, and a fondness for drawings with oversized eyes with the game Defensores de Tóquio, otherwise known as Defenders of Tokyo.
There currently isn’t much known about this game in English speaking communities, however in recent years (circa 2015) english fan translations of the game’s third edition have appeared on the internet. It features the games basic rules, as well as the cover art for the rulebook, but little else.
There’s something important I’ve learned in all the years I’ve spent reading over these rulebooks, playing many of these games, and researching the histories of these companies. Anime is not a genre; it’s an audio-visual medium from Japan that, at best, has a somewhat unified aesthetic that changes every decade or so.
For anybody who wants to run an “anime” game, I have some advice. Be more specific with your setting, and pick a game suited to that setting. That’ll be much more satisfying than trying to get an a generic game trying to follow a certain aesthetic. However if all it takes is for something to be from Japan to excite you, I do have a few suggestions I can make for you.
Aaron der Schaedel would like to take this opportunity to display some transparency by stating that he is on friendly speaking terms with the creator of OVA. You can follow Aaron on Twitter @Zamubei though there’s no guarantee that it’ll enrich your life in any way. (Yet people still smoke tobacco...)
Picture Reference: https://www.heypoorplayer.com/wp-content/uploads/2017/03/RPG-Maker-Fes-1024x576.jpg
With 2016 now firmly lodged in the past, we turn our attention to a new year, full of new hopes and new joys to discover. To that end, I’ve compiled a list of a few games that I’m looking forward to, so that I may share some of that excitement with you. These games are in no particular order, and I cannot guarantee that the final products will be any good. Nevertheless, these games and new editions of old games are certainly worth a look and perhaps a bit of your attention as we move into 2017.
1 . Pugmire
This one’s going to be a blast. We’ve all been waiting for a great game about anthropomorphic dogs defending king and country in a fantasy setting, even if we didn’t know it. Luckily, the wait is nearly over. The good folks at Onyx Path Publishing (creators of the newest Exalted edition, Chronicles of Darkness etc.) bring to us a world after humanity, wherein the noble dogs of Pugmire follow the Code of Man, striving to “Be a Good Dog” and “Fetch What Has Been Left Behind,” among other tenants. I’m particularly excited to see how the enemies of Pugmire, the Cats of the Monarchies of Mau, are fleshed out, especially considering my propensity for GMing conniving villains (and my love of cats, of course). What’s more, Onyx Path is using a variant on the open d20 system and is striving to get the game onto store shelves. The game will therefore be extremely accessible, in both senses of the word, to new and veteran gamers.
2 . Monsterhearts 2
A new edition of a lesser-known RPG about teen monsters, Monsterhearts 2 stands to improve upon a game that breaks the mold for traditional games in both tone and mechanics. Here, players will put on different “skins” of creepy horror tropes, each trying to make it in high school without being slain by the popular kids. The new edition promises revisions to some of the skins, new skins co-developed by particularly affluent Kickstarter backers, and a bevy of art and writing updates. If you think like I do, and you wish to relive your “gory days” in high school (commence the eye rolling), or get back at the cool kids who spurned you, then you owe it to yourself to check out this interesting and now updated table-top experience.
3 . Cthulhutech V2
Anyone who’s familiar with the original version of this Anime/Cthulhu mishmash may be surprised to see it on this list. The original game is somewhat renowned for its mishandling of certain sensitive subjects, its clunky dice system, and its bizarrely strict canon. However, many also know it to be a game with wonderful artwork, fun and detailed combat, and intriguing character designs. With the development of a second edition, gamers such as myself are hopeful that the previously mentioned issues will be fixed, while retaining the spirit and art that in which we saw so much potential. An open beta exists on DriveThruRPG, so if you’d like to see a better Cthulhutech this year, check it out and leave them your thoughts!
4 . Mekton Zero
Perhaps you’ve never heard of Mekton but you’re a big fan of Cyberpunk 2020. Maybe you just like giant robots beating the crap out of each other. Or, just maybe, you’re a big fan and veteran of Mekton or its descendant, Mekton Zeta, like I am. Whatever the case, the newest version of Mekton is worth a look. It’s been in development for years, and the creators at R. Talsorian games have been working hard, whilst co-developing Cyberpunk 2077, to deliver a giant anime robot table-top game for the ages. The Mekton series is known for its customizability. You want to build your favorite Gundam, or something you saw in Pacific Rim? Maybe you’ve got your own awesome design you want to try out. Mekton has a comprehensive mech-building system that allows you to create any robot you can imagine. The newest version promises a revamped setting and polished rules, and should be a breakout hit as soon as it releases. Keep your eye on this one.
5 . Blades in the Dark
Set in a dark, mysterious city of old industry, this title has players create characters that work together as a crew, with the GM fleshing out the group with other gang members. Your crew will thieve, assassinate, and discover hidden truths on the shadowy streets of Duskwall. The creator, John Harper, describes the game as a mix of games like Dishonored and Thief, along with novels such as Lies of Locke Lamora. It therefore promises to be a fast paced, industrial-steampunk game of dirty deeds and dark revelation. As a counterpoint to the first game in this list, this seems like it will be a far grittier experience, yet one worth digging your fingernails into.
These are only a few examples of the new and revised titles that we can expect to see in the coming year, and there are many I didn’t list that I’m certain you’re excited about. Share them with us! Leave a comment or contact me at my website listed below. Let’s have a great year in 2017, and happy gaming to you and your merry band of players.
David Horwitz is a gamer and freelance writer with an obsession for exploring new forms of leisure. If you’re looking for an inquisitive mind and a deft hand, or just want to chat about gaming, contact him at www.davidhorwitzwrites.com/contact . He’s looking forward to GMing Pugmire and bringing the might of the Cats of Mau down upon the party of unsuspecting do-gooding doggos.
I am become death, destroyer of worlds.