We’ve been in the middle of an RPG renaissance for several years now. More games are coming out than ever before, and we’ve had huge inrushes of players eager to snap them up. And while creative changes in the industry, positive outreach from the community, and the ascension of geek culture have all played their part, something we can’t ignore is the popularity of YouTube campaigns like Critical Role or Acquisitions Inc. These games have allowed audiences who have never seen an RPG in action before to watch how it’s done by the pros, allowing them to get an idea of how all these moving parts should look when you flip the switch. In broad terms, we can all agree that’s a good thing. Especially for players and dungeon masters who want to get into the hobby (or into a particular game), but who lack more experienced people to reach out to, and could use some examples of how things work. In specific terms, though, there has been a definite up-tick in complaints that a particular game isn’t run like what they see on the Internet. So if you’re a player or dungeon master worried about how your game doesn’t look like the sort of game Matt Mercer would put together, take a deep breath, and relax. That’s okay. In fact, it’s great. Here are some reasons why. Reason #1) This Isn’t Your Job Most people out there who love RPGs play them for fun. What a lot of folks forget is that, for the YouTube dungeon masters and convention games that people buy tickets to watch, that’s not the case. They are doing this to entertain you, the viewers. Is it fun for them? Yeah, probably. But their main concern is more about what gets more viewers. Hence the celebrity guest players, the carefully crafted story lines, making sure a lot of stuff is worked out in advance for rules calls, etc. If you’re running your game for the purpose of drawing ears to a podcast, or getting a lot of hits on YouTube, then by all means mimic what the successful games are doing. But if this is for funsies, remember that you don’t have to put on the whole three-ring show the way the pros do. Reason #2) Professional Games Aren’t Cheap You see all the props, the cool minis, the fully laid-out map, etc. that are on these shows? Well, they’re there in order to give the audience something cool to look at. Because the advent of popular 3D printing may have made such things cheaper, it has in no way made running a game that looks that good cheap. So if you’re not working with a big budget, there is zero shame in using re-purposed green soldiers, monster figures from SCS, or just Lego figures, and drawing with dry-erase markers on the map. This same logic applies to all the complaints you might see regarding production values. From the ambiance of the set, to any music used, or just to how much in-depth RP the players and dungeon master do. Remember that these things have costs in terms of time, energy, preparation, and setup. If you don’t have the budget for bells and whistles, don’t worry. Engage with the game, and the story you’re all telling. Reason #3) Every DM Is Different While he catches a lot of flak, Matt Mercer himself has said that every DM should be free to develop their own style, and to find what makes their game work for them and their table. RPGs aren’t like organized sports, where if you want to be the best you should imitate those who are most successful (which, in this case, means the people who are known professionally for running entertaining gaming sessions). Are there things you can learn from the folks who captain these YouTube campaigns? Of course there are! But there’s a big difference between learning a lesson or taking a bit of flair to work into your own routine, and outright copying what they’ve done. So remember, there are no rules when it comes to this hobby. And if the only objection someone has is, “That’s not how they do it on TV,” then you should politely inform them that they and their character are not a part of that particular show. Reason #4) Are You Not Entertained? Have you ever had a discussion with someone who tried to game shame you? This happens more with video games where people will talk down to you if you prefer a game that is older, doesn’t have good graphics, or isn’t the current in thing to play, and it’s just as asinine in those situations as it is with tabletop games. Don’t compare yourself to others, especially in a story-based, creative endeavor. It doesn’t matter if your sword-and-sorcery campaign doesn’t feel like a Robert E. Howard adventure, and it’s immaterial if your horror game leaves out the earmarks of Lovecraft’s finest work. And it’s no more important that your game looks or feels like a professional podcast, as long as everyone is enjoying themselves playing it. Reason #5) You Have Different Needs Not to get repetitive, but these popular games exist to entertain an audience. That is the driving goal behind a lot of the decisions that get made (one in particular that comes to mind is Critical Role switching from Pathfinder to Dungeons and Dragons 5th Edition in order to speed up play so the audience wouldn’t get bored). However, you and your players may have needs or wants that this kind of format simply cannot provide for. As an example, if you want that kind of mechanical complexity (or you feel that rules which have been truncated or re-written to speed up the game on-camera should be run differently), then it’s okay for you to play games that scratch that itch. If you want to deal with the kind of subject matter that wouldn’t show up on these shows, or if you want to do deep dives into game setups that might not seem as interesting to a broader audience, you can do that as well. Games on YouTube are about what makes the audience happy. Your game is about your and your group’s needs, and unless you’re broadcasting, focus on what you need out of the game in order for you to enjoy it. For more from Neal Litherland, check out his Gamers archive, as well as his blog Improved Initiative! And if you’re looking for a new YouTube channel dedicated to gaming, stop by Dungeon Keeper Radio. Picture Reference: https://www.pinterest.com/pin/78320481003470118/ |
All blog materials created and developed by the staff here at High Level Games Archives
April 2023
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