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The (Potential) 5 Great Social Justice Elements In Role-Playing

12/4/2016

11 Comments

 
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​There are few things in life as satisfying as defeating a tyrant. Indeed, the world we inhabit is fraught with oppressive systems and the powers that run them. In order to satisfy or perhaps placate our anger with situations deemed outside of our control, many of us turn to escapism. The role-playing game (RPG) hobby is one such escape. There are ubiquitous adventures and campaigns that enable players to defeat evil, and emerge as heroes to downtrodden populace. Each game is an opportunity to resist an oppressor that, though existing solely in the imagination, nevertheless represents the quagmire of oppression many people are otherwise trapped in. These games of escape, when played with like-minded people develop a sense of community and enable us to face the hardships of life.
 
This list is designed to develop your understanding of the latent potential in RPGs to address equality and fairness, which are so often missing in our world. Read on to discover 5 elements of social justice that can be developed in RPGs.  
 
 #1 Fosters Empathy
 
You create a character with a list of attributes, abilities, skills, languages, and then travel with companions who have done likewise. If you’ve done your homework and created a good backstory, then you will be putting yourself into the mindset of another (albeit fictional) person. Your companions will hopefully be doing likewise, and before you know it, everyone gathered will be experiencing a degree of empathic connection with someone other than her or himself .
 
 “Role-plays” are a staple in office meetings, and some university classes, which often are used to help illustrate contextual issues and possible solutions to them. By putting yourself into the mindset of another person whose experiencing things with an alternative perspective, you are engaging in empathy. Empathy is a hallmark of social justice, as it enables people to reach out to others with a sense of seeking to understand, rather than just wanting to get their point across. However, with RPGs, the players get to use a myriad of fantastical powers and abilities, which enable them to overcome their obstacles. Nevertheless the interpersonal skills developed around the gaming table are pivotal to developing healthy relationships once the dice rolls are over.
 
The argument here is that some people play villainous characters, or are insensitive by nature. This is arguably endemic in certain role-playing groups. However, even these players don’t have to end the opportunity for social justice. If the player wants to play a villainous character, that doesn’t mean the party has to be villains. In fact, opportunities for role-playing abound in situations such as these, with social justice-focused characters arguing their point against those with more…”flexible” morals. Likewise, if the person is insensitive by nature, that doesn’t mean they can’t role play sensitivity, or be open to change.
 
Now, if the players are unwilling to change or to attempt to think empathically, then you must consider what you want from your role-playing. If social justice is something you want to pursue, then perhaps a group playing a villain campaign isn’t for you.
 
[Just like Indiana Jones in the Last Crusade…choose wisely]
 
#2- Works with Disabilities
 
 People with disabilities play role-playing games too. It is sad to note, however, that many people with disabilities do not have an opportunity to see themselves portrayed in the fantastical lands that they create. This is an opportunity for role players everywhere to incorporate disabilities into a campaign. Having a hero with a disability isn’t hard to work up to being awesome. Think Murdoch from Daredevil is any less awesome because he’s blind? More likely he’s all the more cooler because of how highly developed his other senses became, making him a hero. I mean, we’re playing this game largely in our imaginations, with flying dragons, and elves and orcs, right? The only people limiting our imagination by excluding disabilities are ourselves. So, try incorporating some disabilities into your character creation, or making a memorable NPC. I guarantee that your world will become richer, and your empathic understanding of others deeper, as you experience characters with real world challenges.
 
#3 Addresses the ‘isms’
 
 The world of fantasy role-playing has been guilty of white privilege. It’s assumed that characters are white, muscular, able bodied, and usually male. Female characters are historically either sidelined as weak and submissive, and/or generously endowed, white, able bodied and nearly naked (see Women’s Roles below). Furthermore, female non-player characters are usually presented as victims, in need of rescue by male adventurers. What a blasé hormone fueled imagination involved in those creations!
 
[Wait a minute…. It’s the same thing in fantasy movies/video games!]
 
 Fortunately, Dungeons and Dragons has been expanding its understanding of gender & cultural roles in its newest edition (5th), and gamers everywhere can reap the benefits of adopting whatever culture or gender (see gender identity below) they see as best enriching their world.
 
 What I haven’t mentioned, and what’s been laying latent in existing Dungeons and Dragons editions, is that the concept of race is usually less about the color of your skin and more about what type of humanoid creature you are. Are you a thin, tall, handsome elf? A rugged, powerfully built orc? A short and stocky dwarf? A perhaps a tiny gnome? Or some conglomeration between these. Wouldn’t it make for an interesting world if some people’s racial implications of our own world appeared in your fantasy one? If you’re a dwarf and all of the stools at the bar are too high to reach, forcing you to sit in the lower seats off to the side, wouldn’t that wound your high-powered world-beating hero more than any sword point? Wouldn’t you demand to know why? Or perhaps you’re a half-orc who is subjected to racially charged remarks, and open hostility because they associate you with the terrorizing soldiers of a war fought years ago?
 
 Now, I’m not saying that you need to develop racist policies in your game, I’m just saying that unfair conditions placed upon people based on circumstances and characteristics outside of their control are something that can be explored if you want to add to your players’ understanding of social justice. If they feel unfairly treated by the town’s local businesses, its quite possible that they would take that feeling and use it towards making a more socially just world- both in the imaginative one created, as well as our real one.
 
 #4 Influences understanding of Gender Identity
 
 The new 5th edition Dungeons and Dragons expressly states that players are not beholden to choose either male or female for their characters. In fact gender is written as a fluid notion of character creation, which is also how it's increasingly understood in academia and society. If you want to (or not) associate with the norms ascribed by the society your character comes from, it’s up to you.
 
 The important thing to remember is that it’s a fantasy world, limited only by your imagination. If you associate with a different gender, and wish to be portrayed as such, then by all means, use your imagination to adopt this. Because there are no physical limitations placed on your imaginations, your character’s gender association can be whatever they want. In the real world, gender is a performance- we continually act out aspects of our identified gender all the time. In our fantasy world too, we can add our understanding of gender to our performances of the characters, adding depth. Role-playing with gender awareness can be a liberating tool for many who identify themselves as LGBTQQIP2SAA players, and who may want to see a reflection of themselves existing in their fantasy world.
 
 #5 Cultural Understanding of Women’s Roles
 
 The language and resources developed by Dungeons and Dragons in years past has been, let’s be honest, male-centric. Women were, as mentioned above, little more than sports car models along for the ride, or as an interpretation of some juvenile fantasy. Their voices were silenced behind gender normative language geared towards expanding the testosterone driven fantasy world. Fights, conquests (in every sense of the word), and domination were, and still are dominant themes in the world. The new 5th edition has been thankfully much more realistic in its portrayal of women in the book’s artwork (no more chain mail bikinis). However, its up to the writers to continue to pursue more dialogical modules, and non-linear storylines which can help women feel more comfortable exploring the rich fantasy settings that exist. So too should the players of current editions be more aware of the language, roles and storylines that they use and craft.
 
 Conclusion
 

 Our imagination is limited only by the constraints we put on it. It’s important to be discerning of the group you play with, as the world you create has a touch of yourself in it, and finding others like you makes world development much more harmonious. But, even if your group has some members who remain unaware of social justice, you can, if you play smart, get them thinking about social issues and develop their empathy and participation in our world.

Dustinopolis, Devourer of Cheese, is an 11th level dreamer who has been rolling dice and playing roles off and on for over ten years. He currently “works” as Assistant to the Evening Custodian at the High Level Gaming Company, who “pay” him “regularly”. He prides himself on writing (*most) blogs fully clothed. If you can’t wait until next week’s post, you can follow him on Twitter @devourcheese for more questionable insights.

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11 Comments
Dean
12/4/2016 10:24:35 am

Less political preachiness, more gaming. If your goal is to alienate half your readership (statistically speaking), by all means proceed.

Reply
Todd
12/4/2016 06:25:31 pm

Trudat.

Reply
Kim
12/4/2016 07:56:22 pm

Hey this is not alienating! the opposite really :) I think games at the moment are often alienating and a more inclusive approach would be valued by many!

Reply
Dustinopolis
12/4/2016 08:15:08 pm

Great point, Kim. I think inclusivity is in the future of role playing. I hope it can be in the present as well

Dustinopolis
12/4/2016 08:12:43 pm

The goal is to not have anyone feel alienated.

Reply
Edward
28/11/2016 09:04:21 am

Inclusiveness is the way to grow the hobby and make it (far) more interesting. If that means some neckbeards are going to leave because they're uncomfortable with boobies or whatever then that just makes more room at the table for boobies (or whatever). Don't let the door hit you on the way out.

Reply
Matthew
12/4/2016 11:39:19 am

Interesting read. Words worth pondering.

Reply
Dustinopolis
12/4/2016 08:13:59 pm

Thanks for your comment, Matthew. I hope this article stimulates some discussion about how the hobby we know and love can make the world a better place

Reply
Len
13/4/2016 12:24:29 am

Great read, really inspiring. I run games at a high school for teens, and I recall one session where the casting of charm person lead to a great conversation on consent. Reading your article reminds me that moments like these can be built in by design, not just happened upon by accident.

Reply
Dustinopolis
19/4/2016 05:26:33 pm

Great point, Len! You're absolutely right- there can be a depth to things when you take the time to discover underlying meanings. I'm glad you're sharing this with future generations

Reply
Edward
28/11/2016 09:15:07 am

This is good stuff. I would like to note, however, that playing a morally ambiguous (or even villainous) character can actually be a very good way to flex your empathy muscles.
It's easy to empathize with someone like yourself. It's not much harder to empathize with someone who is different, but shares the same morality. It's tough to empathize with someone who's a real piece of sh*t.
If building empathy is a goal in roleplaying (it certainly is for me), then playing a starry-eyed hero is like sitting on the stationary bike. Playing the villain can be like cross-fit.
Here's the rub: Note I used the word "can" a couple of times above. There's a very important distinction between trying to understand evil behavior and glorifying it. And a character doesn't need to be the antagonist to have shortcomings that can be used to foster empathy. By getting into the head of a character with problematic morality, one can start to understand the problem. Then we can work on fixing the problems we explore through roleplaying.

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