The 7 Deadly Sins of Role-Play
As this is my seventh blog post, I desired a list of seven items. And what list is more seveny than the Seven Deadly Sins. I have copied such great historical allegory, subtracted the weighty theology and moralism, and crammed them into the role-playing universe. ‘Deadly sins’ is probably a bit strong, given the meager weight of the offenses, but it’s a catchy title that got you to click on this link. So, keeping in mind my high valuation of honesty, here I present to you seven mild-to-moderate annoyances of role-play:
So thus ends the seventh list, composed of seven items ripped from a list of seven other items. I know that everyone’s pet peeves are different and there are bound to be a few that should have made the list. Everyone who has role-played for a decent amount of time has inevitably been guilty of some, if not all, of the items on this list; I know I certainly am. Also, I will definitely not be writing a list of eight items for next week. I’m not paid nearly enough for that. Happy gaming!
-Jake is an avid outdoorsman, board gamer, role-player, husband, scientist, video gamer, and history buff. Thus ends the last list of seven items he will make, ever. You can read his non-seven-related previous posts here and here.
4/5/2016 06:46:51 am
Re: 1. Being a rude guest - when you're invited to someone's home, a yes or no reply within a couple days is courteous, per Emily Post. "Maybe" is technically not, though if you say "I can let you know for sure within a couple more days" or the like, that may be acceptable. Local hosts in my circles prepare supper for us, so this is even more pertinent, factoring in dietary concerns, purchases and prep. I've asked people to call or text if they're going to be more than 15 minutes late, with a new ETA (estimated time of arrival).
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