A casual roleplaying game is one that has very few rules and mechanics. Most rulings are adjudicated on the fly, and for this reason they require a fair GM to run. The majority of roleplayers have a negative bias towards casual roleplaying games without having ever played any. Hopefully, with this article, I will be able to convince you to at least try them out!
1) Take A Break & Relax
Sometimes you can get tired of a really long campaign or a certain theme or setting. Maybe you’ve had a difficult week, and all you want to do is blast aliens with a space cannon instead of solving the delicate intricacies of a complicated plot full of intrigue and mystery. But you also don’t want to spend hours creating new characters or learning an entire new system.
Well in these cases, casual games are the way to go. They almost always have very short manuals, sometimes even being a single page long. They are also usually universal, meaning they have no setting or theme attached. Because of this, casual games are great for taking a short break.
2) Be Creative Again
Most crunchy roleplaying games don’t allow complete freedom, as you are limited by the mechanics of the game in one way or another. Your character ideas have to fit the predefined rules of the game or otherwise it can end up being unbalanced or ‘broken’. Casual games use the same rules for everything. This means that a time-traveling samurai with cybernetic implants is just as powerful as a wild barbarian with a two handed axe. It may seem weird at first, but it allows you to be creative with your character designs. It doesn’t matter what your character is, because it's going to be as strong as everyone else. So what really matters is how your character does things. Because the rules are also light, it means you can attempt almost anything and the rules will cover those actions very easily. This allows players to be as creative as they want without thinking too much about rules, and without putting any strain whatsoever on the GM.
3) Involve New Players
It’s also an ideal moment to invite new players to your table. Most detailed systems have very large manuals and a complicated rule set that must be learnt before a player can effectively join a game without slowing it down to a grind. Casual games usually take about 5 or 10 minutes to explain every single rule in the game. New players are also a great addition for casual games, because since they have never been bound by the rules of any system, they tend to be much more creative with their actions. After one or two sessions, these players might be willing to put a bit more effort and join your regular table.
4) Letting The GM Play
Contrary to popular opinion, most GMs like being players. A casual game is an excellent opportunity to switch who is running the game and let your GM take a break. I can assure you they will be grateful. Some casual games also have mechanics for in-game GM rotation, where everyone takes a turn at running the game. Others can even be run without a GM. It is also a great learning opportunity. Running a game will teach you many things that you can use when you are a player again. It is also good to learn what it's like being the one behind the screen.
5) Practice Your Improvising
Being a GM, one of the most difficult and useful abilities is improvisation. Without improvisation, every campaign you run will feel forced and players will lack any type of freedom. Most GMs don’t like improvising for fear it will ruin their campaign. Thats why, once again, casual games are a great time to train and hone those skills. If you’re feeling lucky, you could even improvise the entire oneshot, just following the players leads and seeing where that goes. I only recommend that as an exercise and not a style of running games. It can go either way, resulting in excellent stories or terribly dull ones.
Some of the universal casual games I recommend are GURPS-Lite, Risus, Tango RPG, and Freeform Universal. If you want to play a short casual game that is tied to a specific setting you can try Lasers & Feelings, Honey Heist, The Witch is Dead, and Cthulhu Dark.
There are many others out there, I hope you try some of them out!
Rodrigo Peralta is a roleplayer and a DM that likes to playtest many different rpgs. He enjoys both highly detailed complex systems and barebone casual games. He participates in local roleplaying events as both DM and player.
Picture provided by the writer
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