Our intrepid reporter Philip reached out to Lee Moyer to discuss some of his amazing RPG art. Please check it out the interview, and then check out Lee’s site: www.leemoyer.ninja
1) When did you realize that you could make a living with your art?
When I was a boy of 8, I had favorite artists - John R. Neill, Arthur Rackham, NC Wyeth, Norman Rockwell, MC Escher, et al. And it was probably around that time that I realized two things:
1. That not every child spoke rhapsodically about their favorite artists or could explain why they admired them. In fact kids didn't care about such things at all. And...
2. That the artists I so respected had all been professionals who were paid for their excellent work.
From these 2 points, it seemed pretty clear that I or anyone else might be paid to follow suit - providing that we paid proper attention and practiced our craft diligently.
2) How do you approach working on a new property you are not familiar with, and how much input does the designer/publisher have?
Everything depends upon the project.
In some cases, I will literally be given a one word descriptor and told to do as I like - the Art Director trusting my grasp of the genre and necessary underpinnings. In others, there will be very complex story/design "Bibles" and councils of in-house brand specialists will ride herd over anything I do. In most cases, I will do all the research I can - often going far beyond the extent expected (I was a docent at the Smithsonian' s Natural History Museum for a decade, and I well know that proper research can make an enormous difference).
3) What has been your favorite property to work on?
I love our game/media culture so much that even writing about the favorite property I'd worked on in any given year would be challenging enough! As a lifelong HP Lovecraft fan, my board game The Doom the Came To Atlantic City obviously comes to mind. But so do my online games Sanctum and Star Chamber. And my dear friend Keith Baker's card game Gloom. And my role playing game 13th Age. But do these completely overshadow Age of Empires? D&D? Star Wars? Star Trek? Shadowrun?
4) If you could Frankenstein together three other artists who work on RPGs, who would you choose, and what would you take from them?
I'd have to include the delightful Todd Lockwood, if only to see his startled face. ;)
Todd draws like a dream and paints wonderfully. I have collaborated with him twice and been pleased and surprised with the results.
I think that Dave Trampier's work in that long-ago Monster Manual is the stuff of magic. His design sense, his grasp of pattern and silhouette - whether the menace of an Intellect Devourer (imagine trying to make a brain on legs that scary!), or the elegance of that Rakshasa - just breathtaking stuff.
While I adore Errol Otis' phenomenal Lovecraftian visions, I couldn't dare mixing him with Todd and Dave, lest the whole thing curdle. Instead, I'll pick the remarkable Adam Rex. Adam's time in gaming was comparatively short, but his imagination and humor (as seen in The True Meaning of Smekday and Frankenstein Makes a Sandwich) are as fine as his grasp of color and form.
I hope my answer was up the the mania of the question.
5) What projects are you working on now, or do you have coming out shortly?
I'd love to tell you in detail, but because of the way the industry works, I'm afraid I cannot. Maybe check back with me in a couple months?
That is all for now. Please take a look at Lee’s site and hire him to do some amazing art for you in the future. http://www.leemoyer.com/
Phil Pepin is a history-reading, science-loving, head-banging nerd, who would like nothing more than to cuddle with his pups and wife.
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