With the amount of media the average game master encounters in their day-to-day lives, It’s easy for them to assimilate that media into their games. Some may consider this unoriginal, but in this ever expanding sea of pop culture we find ourselves in, it is impossible not to be inspired. When it comes to your home games, there’s no reason you can’t take ideas you like from your favorite franchises and blend them together. As a matter of fact, I would argue that doing so for your group can be incredibly beneficial. I’m not condoning plagiarism of course, or trying to rewrite an existing setting and sell it. But if it’s for the entertainment of those in your group, there’s no reason not to pillage and plunder intriguing concepts by other creative types. Here are four reasons it can be beneficial to your campaign.
When everyone is inhabiting an imaginary world together, it helps if all of the players and GM are on the same page. If your world features a concept that is similar to something found in pop culture, it can pay to simply explain that to the players. There’s a reason many fantasy settings feature the classic races of Elves, Dwarves, and Halflings. They’re familiar. Most gamers have at least heard of Lord of the Rings and the creatures found within Middle Earth.
This is not to say that you need to follow a path that is so well trod. There are so many wonderful places to pull from that many gamers would understand. If you’re running a dark sci-fi game that features man-eating aliens, there’s nothing wrong with pointing out their similarities to the Xenomorphs from the Alien movies. This puts the players in the right frame of mind from
2) Catered to the Players
If a game master is familiar with their player’s interests, it can help to reference those things and spark their passions. While this is similar to familiarity it is separate for one major reason: Passion. Just because someone is familiar with something doesn’t mean they are passionate about it. Is a player in your group obsessed with Harry Potter? Why not add a school for heroes in your setting? Do you have a player that loves the exploratory aspect of Star Trek? Consider running a hex-crawl in your setting.
3) Something Totally New
My favorite reason to steal ideas from various sources is how easy and fun it can be to combine those ideas into something else completely different. Some of the most unusual concepts can be merged together to create something amazing. The results could be bizzare, like combining the dark fairy tales of the Brothers Grimm with the far-flung future of the modern space opera. Alternatively it could be a bit more subtle, like combining elements of the matrix with vampire hunting. Regardless, the results can be wholly awesome, and incredibly unique.
4) The Hype Train
With the Marvel movies in full swing right now, it’s no surprise that superhero RPGs are big sellers. These sort of influences can really get a gamer pumped, and there’s no reason a game master can’t tap into that. Have you designed a space opera setting? Ask the players if they want to play in a campaign where they are wanted criminals who happen to be the universe’s last hope, like the Guardians of the Galaxy. If you time it right, this can be a big boost of energy to get a campaign started. This may be best for shorter campaigns; as the hype dies you may find the game loses its staying power.
We all have influences from our favorite franchises, and there’s nothing wrong with embracing those passions and putting them into the game. They are a part of you after all, you may as well use them to your advantage.
Nathan Carmen is the founder and head writer of the Indie RPG company, Tricky Troll Games. Nathan loves building worlds and improving his craft when he’s not busy parenting. Reach Nathan at firstname.lastname@example.org or check out the TTG website at https://nathanccarmen.wixsite.com/trickytrollgames.
Picture Reference: https://comicbook.com/marvel/2018/03/07/marvel-cinematic-universe-movies-ranked-best-worst-black-panther/
I am become death, destroyer of worlds.