4 Reasons To Sail The Acid Sea
Ahoy, ye landlubbers and salty sea dogs!
As you may or may not know, I’m a big fan of Pugmire. I’ve also done some work for the property, specifically for Adventures for Curious Cats and Roll of Good Dogs and Excellent Cats, both available on DriveThruRPG as we speak. Now, the folks that don’t know me might also be like, “what the heck is Pugmire anyway?” Well, the Realms of Pugmire is a fantasy world setting for a D&D 5e OGL game of uplifted dogs, cats, and more where humanity has only left remnants of their society and technology. In that world, those animal people remember humanity, Man, or The Old Ones very vaguely. It’s a great mash-up of the science fantasy tropes of ages past. The setting is family friendly but deep enough for several layers of play.
Currently, Onyx Path Publishing and Pugsteady, the two companies behind Pugmire have launched a Kickstarter for their newest supplement, Pirates of Pugmire. I’m going to list the things I love about this new book below.
While I have never had a bird as a pet, I do have an affinity for birds, particularly corvids (crows, ravens, bluejays, etc) and penguins. Birds have been hinted at in previous Pugmire books, so to have the chance to finally get playable rules for them is very exciting for me. The birds include Parrots (Pirates, duh), Crows, and Sparrows. And, because not all birds have been uplifted, you can have a parrot pirate with a parrot on his shoulder… I’ll let that visual sink in. Birds appropriately have a different religious vision than dogs or cats, and their focus on the Sky Kingdom is really intriguing.
2) Gunpowder And Gunpowder Fear
Guns are often one of those things that gamers want in their D&D or similar games but they frequently destabilize a game, just like they did warfare. Gunpowder weapons are integral to piratical play though, and in Pirates of Pugmire Eddy Webb and team have created a clever way to introduce these elements. Gunpowder weapons are in their early stages of development, but also cats, dogs and others are very prone to reacting poorly to loud noises. The mechanic used to justify why gunpowder weapons are rare is Gunpowder Fear, which gives disadvantage to those who are frightened by blasts. There are Callings, classes for Realms of Pugmire, that negate this effect for themselves, but means if they fight in mixed company they need to be very careful. I think it’s an elegant design element that fits the setting well.
3) Lizards, Turtles, Snakes
Lizards get an NPC stat block in Monarchies of Mau, and are discussed in the last of the three adventures in Adventures for Curious Cats. However, Pirates of Pugmire is the first full treatment we are getting on these very interesting folks. While I’m not fond of lizards or snakes as pets, the idea that they would be uplifted alongside dogs and cats is intriguing. Like birds, their society is very different than cats and dogs and they take advantage of their cold blooded nature in very interesting ways. Lizards are traders and societally they are a mix of Eastern Slavic culture and Middle Eastern human cultures. That’s a broad brushstroke, but you can see the influences on the way they dress and act and their families are very interesting.
4) Sail the Seas
This is a book about pirates, and while the non-pirate elements are great the core conceit is well-developed and has just a bit of a comical edge. This allows for really interesting story fodder. Islands appear and disappear, treasure can be uncovered and looted, and adventure can be had. Because Pugmire is designed to be more family friendly, some of the more horrible things that pirates have done and do are left in the subtext, or are just not present altogether, but I think this makes the type of pirates presented much more palatable. There is a lot of adventure to be had on the Acid Sea, and Pirates of Pugmire offers a grand voyage for those willing to step upon the deck of the ship.
You can find Pirates of Pugmire here! Pirates of Pugmire is a fantastic extension to the Realms of Pugmire world, and I’m excited to sail the seas. This project takes some of the best elements of the 5e ruleset and makes them easy to access and fun to play. If you don’t, I’ll be makin ye walk the plank!
Josh is the intrepid Chief Operations Officer of High Level Games and he organized the first HLG Con. With 20 years of playing rpgs, Josh started with Mind's Eye Theater LARPs and loves the World of Darkness. He runs, www.keepontheheathlands.com to support his gaming projects. Josh is the administrator of the Inclusive Gaming Network on Facebook. He’s a serious advocate for inclusive gaming spaces, a father, and a graduate from the International Peace and Conflict Resolution graduate program at American University in Washington, D.C. You can also find Josh’s other published adventures here and here.
Picture provided by the author.
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