This is part twenty five of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
The crew has finally made it to Julian's Keep where Archie once again makes things weird with his smoosher ways. To make matters worse, people begin to suspect that the preacher may in fact be an unregistered magic user, and Gril finds out that there may be a snarf in the keep! How will they handle the preacher? How many guards are between Gril and the possibility of finally owning a snarf? Will Archie destroy all chances they have of actually talking on good terms with the people of the keep? Tune in to find out!
After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars. We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea. Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy. Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.