This is part four of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain.
This episode picks up directly after part 3, and continues the story. The crew is still being attacked by ghosts, and is struggling to agree on what to do about the Countess and her artifact the Soul Bubble, as well as her zombie servants. Below is a brief introduction to our campaign as written by our Game Master Andrew. After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars. We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea. Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy. Aether Sea - A World of Adventure for Fate Core was written by Ed Turner. The Aether Sea Actual Play series: Part 1, Part 2, Part 3 Our podcast is also available on iTunes, and you can get to it and subscribe easily by clicking here. In episode 7 of the High Level Games podcast we begin by talking about the concept of a "geek off" as a way of playing and then move on to talking about our play through of "Greyhawk Ruins." This module was originally from AD&D and was converted to 3.5e by VP Quinn for our table.
We discuss how the play style differed from our usual games, and what we liked about the module and a few of the issues that we had with it. We also cover ways to help make this module more interesting for your group with ways to add on to the content in the published book. Our podcast is also available on iTunes, and you can get to it and subscribe easily by clicking here. |
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