This is part twenty four of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
The crew goes about setting up their new colony and trying to decide how their new civilization outside of the hegemony should be run, but they are on a tight timeline. They have been ordered to go to Julian's Keep within 24 hours, and as they get there they descend into another war zone. To make matters even worse, one of the biggest problems of Archie's past shows up, and it could spell doom for the whole crew!
After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars. We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea. Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy. Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.