For episode 6 of our podcast we answer a few questions that we have recieved from listeners and discuss the module "Dawn of the Artifacts 1: Dusk" from Shadowrun 4th Edition 20th Anniversary. We talk about how our group went through the module, how our GM ran it, and then talk about our thoughts on the module beyond just our play through, including what made it good, and it's massive glaring flaw. Tune in for our first discussion of a game in the Shadowrun world!
Our podcast is also available on iTunes, and you can get to it and subscribe easily by clicking here. In Episode 5 of our podcast we discuss our play through of the "Night of the Walking Dead" module set in the land of Souragne in Ravenloft. It was originally written for 2nd Edition, but we played it modified to work with 3.5e. In this podcast we talk about not only the adventures that we had while playing it ourselves, but also ways that you can really add to it for your play through at your table. We also discuss some of the real strengths that the module had and a few of the weaknesses we found.
Sorry for the little bit of echo, we thought we had the issue fixed, but are working on getting rid of it for next time. Our podcast is also available on iTunes, and you can get to it and subscribe easily by clicking here. In Episode 4 of our podcast we delve into the D&D 5 starter set and talk about "The Lost Mine of Phandelver" adventure that it comes with. We don't focus as much on a detailed retelling of our adventure in this episode, but we really dig into what we liked from this starter set and our thoughts on its strengths and weaknesses.
Our podcast is also available on iTunes, and you can get to it and subscribe easily by clicking here. Episode 3 of our podcast focuses on an adventure from the Rifts Mercenaries handbook called "Casualties of Peace" In it we discuss Rifts in general briefly and then delve into VP Quinn's groups play through of the "Casualties of Peace" module. We talk about how his party went through it, and what really worked in the module and what didn't, as well as give some tips on how to improve on the play experience as the source material in the book is rather short and open ended.
Our podcast is also available on iTunes, and you can get to it and subscribe easily by clicking here. This is part two of our second episode here at High Level Games. Today we are doing a review of the game world setting of Chronica: Age of Exploration which is currently up on Kickstarter. There is a preview document available at drivethrurpg.com and the Kickstarter page can be found here. Check is out on iTunes here.
In the second part of this episode we talk about our thoughts on Chronica and what gives us pause about it, as well as what we think is really awesome. We also talk about several ways to help build on this game world for your own table. This is part one of our second episode here at High Level Games. Today we are doing a review of the game world setting of Chronica: Age of Exploration which is currently up on Kickstarter. There is a preview document available at drivethrurpg.com and the Kickstarter page can be found here. Check is out on iTunes here.
This is the second part of our first episode about Adam's Wrath. We get dragged to the managers office to talk about ways to improve your GMing to help bring this adventure out of the published books and onto your table in a highly immersive way, and discuss how our group handled this.
Check us out on iTunes! This is Episode 1, Part 1 of our Podcast. In it we introduce the hosts and do a review of the 2nd Edition AD&D Module Adam's Wrath and discuss our group's play through using the module modified to the D&D 3.5 rule set.
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