Today's RPG product review is Titan Effect The Role-playing Game by Knight Errant Media for The Savage Worlds game system. Unlike my standard reviews, I was given the opportunity to interview Christian Nommay, CEO of Knight Errant Media and a co-writer for Titan Effect. Having read through the Beta Edition of the rules, I (DMDR) had a few questions for Christian (CN).
DMDR: Going through the beta version of the book, and many Influences come right up to the front: X-Men, Ghost in the Shell, and real-life military and intelligence history. What inspired you and your team to bring these elements together?
CN: As a great fan of superheroes and spy fiction, I always had the crazy idea to combine these two genres together. With Titan Effect, I had the perfect project for that. I wanted to tell a spy story with an epic and heroic dimension, or even mythological. The work that probably inspired me the most for Titan Effect was the video game Metal Gear Solid. Besides the richness of the story, I was amazed by the unique mix of grounded espionage, science fiction, and superhero elements, and how these elements managed to remain consistent with each other. I wanted to be able to bring this same consistency for Titan Effect. When Daniel Eymard and Ghislain Bonnotte, my two co-writers, became involved in the project they also brought their own inspirations and references.
DMDR: By drawing from real-life history and topics, how did this affect the lore for Titan Effect? Would the cosmology have had a different feel if placed in an entirely new world?
CN: It was important for me and the team that Titan Effect was grounded in reality as much as possible. The best way for us was to mix Titan Effect’s elements with real-life history. The three of us are history buffs, especially everything related to the history of espionage and war as well as secret societies. This was really the fun part for us. Titan Effect's cosmology probably wouldn't be the same if it was placed in a different universe, or at least it wouldn't have the same impact. For example, World War Two and the Cold War had a lot of influence on how most organizations and characters have evolved in Titan Effect.
DMDR: The history references stop with 2014. Was it your team’s intent for Titan Effect to take place in the present or a near future timeline?
CN: Initially, Titan Effect was to take place much further in the future, in the 2030s (I started writing the project in 2007, but that’s a long story). Since a lot of elements in Titan Effect were linked to the Cold War, it made more sense to bring the action back to the present. Besides, trying to create a futuristic universe is a different kind of beast. At the end, it will be up to the players and the GMs to shape the future of Titan Effect.
DMDR: What excited you most about working on Titan Effect?
CN: The thing that excited me the most during the writing of Titan Effect was the opportunity to create a whole storyworld, with its own rules and characters.
DMDR: What was the most troublesome part of this project?
CN: The biggest challenge during the development of Titan Effect was undoubtedly to ensure the consistency of all the elements and achieve a good balance. It was true for the background as well as adapting Savage Worlds rules.
DMDR: The Titan Effect Kickstarter will be live in October. What potential stretch goals can pledges unlock during the crowdfunding?
CN: I don’t want to reveal too much and keep the surprise. However, I can tell you that among our stretch goals there will be a Plot Point campaign, a player companion, a world atlas, and a lot more.
DMDR: If there was one thing you wanted readers to know about Titan Effect, what would it be?
CN: Titan Effect's creation has been an exciting and emotional journey. With your help, I'd like to share the result of this journey with everyone else.
Review and ScoresComing from the opposite spectrum (Fantasy, non-SW GM/Player), the Titan Effect review took me out of my comfort zone; in a good way! The art is amazing, the text reads like a novel (fun, engaging, nice flow), and the concept perfectly blends together different sources in a way that made me feel at home. I think my biggest complaint about Titan Effect is that I do not have a group using the Savage Worlds game system. I may need to change that.
Cost vs Value
The Cost here is a touch of an issue. Generally speaking, many companies set prices around 10-15 cents per page on soft covers and around 20-25 cents per page for hard covers. There are plenty of examples of main and third party publishers going outside of these ranges. This comes in at around (expected, I cannot guarantee this price) 30-47 cents per page (again expected retail after Kickstarter), which isn’t not too far off of what other Savage Worlds third party publishers are charging for a premium color, hardcover. I will note that you will be getting closer if not under that 30 cents per page if you pledge to the Kickstarter. Once you throw in the fact you get a PDF for most of the pledge tiers, and the prospect of stretch goals, that price per page drops quickly. This is one Kickstarter where there will be huge savings versus retail.
Now that we handled the cost per page, what is the actual value you’ll get? If the core book is similar to the beta rules, you get quite a bit. The beta rules come with everything you need, if you’re a Savage Worlds player. You get a cosmos that seamlessly blends with real-world history, a plethora of psychic spy character options and gadgets, a fully loaded armory, and more than 20 sample NPCs and foes. Want more? The beta rules supplied a really well-thought-out mission generator so a GM can pump out plenty of missions to keep agents busy.
20 points (KS)/ 9 points (expected retail)
I am not really a “digital painting” kind of person. People can make really awesome artwork using a digital painting medium, but I still prefer seeing awesome line-work and traditional mediums. But you know what? I genuinely enjoy the art in Titan Effect. The art is well-placed, not just filler. The images really give a sense of the flavor Knight Errant Media is aiming for. I nearly jumped out of my seat when I saw an operative image with a censor bar over her eyes trying to hide her identity. It was like something out of a spy movie. Perfect. Everything is professionally finished. Definitely order this book in premium color. 10 points
I need to do a lot of reading on my phone: in the lab, at my desk, or a even stopped at a red light. The layout and text worked perfectly on my phone. No need to zoom-in and out or scroll all over the place. The writing is just as perfect. The technical portions provide clear, concise information. Never once did I backtrack and re-read something for clarity. The creative side is not sprinkled on top; it is loud and in your face. As I read the opener, I felt like a secret agent. I reminded myself more than once this was a rule book and not a Tom Clancy novel. 20 points
There really isn’t much to say about the mechanics. But that is quite common in a “campaign setting” book. While there are a few new mechanics in play, most of what you deal with is based on the core book (Savage Worlds in this case). I will mention that Titan Effect uses a supplement that generally can be OP (Super Powers Companion). Titan Effect tones down the power creep with built-in limitations and alterations to the source material. 13 points
Titan Effect almost stands alone. Almost. Like most settings, you need the core rules. If nothing else, this is how I would define a stand-alone setting. Titan Effect calls for partial use of the Savage Worlds Super Powers Companion. While calling for a main-line product typically does not impact the score, this specific rules companion has known power creep with some SW groups outright banning the book as hard as my group did Book of Exalted Deeds from D&D 3.5e (I think that was also the last time anyone ever let me in a PvP session, too). Though Titan Effect will give you extensive use of your Super Powers Companion, not having a copy of this sparingly-used supplement means an extra investment. 12 Points
Titan Effect draws inspiration from almost every source imaginable. We have historical references, real-life military intelligence, and folklore all spliced with biomechanical/genetically-engineered humanoids (or simply evolved) X-men meets Ghost in the Shell flavors. Separate, these ideas are cliché tropes. Together, they create a diverse experience where everyone at the table feels informed with the material and game-style. 19 points
With 94 out of 100 possible points (Kickstarter), Titan Effect is going to infiltrate many Savage Worlds collections. If it doesn’t, it’s because the Kickstarter slipped under your radar (Tentative 83 out of 100 for retail pricing).
If you are interested in picking up a copy (Savage World groups really should), the Titan Effect Kickstarter is live. Keep tabs on all the Titan Effect news by following their twitter and facebook pages.
Donald “The DM Doctor” first discovered the ancient tomes known as AD&D at the age of seven. After twenty years of experience in various RPGs from both sides of the table, Donald took the leap into freelance game design. A Paizo RPG Superstar Season 9 Top 32 contestant and freelance writer, The DM Doctor posts DM tips and free RPG resources on his blog: www.thedmdoctor.com. You can follow The DM Doctor on twitter, facebook, and google+.
Image source: https://www.facebook.com/pg/TitanEffect/photos/
I am become death, destroyer of worlds.