In this episode, our heroes give you the low-down on all the living (and unliving!) threats you might expect to find in your adventuring career. From aarakocra to zombie, they run down some of their deadliest encounters, some of their most memorable foes, and a few monsters they thought were more bark than bite.
Plus: who would win in a fight between Khal Drogo and Thibbledorf Pwent? Should liches encourage Grey Shivers? And more!
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Holy cow! Who is this Old King guy? My grandpappy always said to never trust a guy that can't remember his accent. If you cant manage to even talk right, how could you manage an entire subterranean kingdom of terra-cotta citizens!? In light of that, how about a haiku? A terra-cotta army sleeps in the stone halls of their old, clay king
This is part twenty eight of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
The fight in the (newly buttressed) keep continues. Gril is fully in the fight now and Archie is losing his mind. What weapon will grill find to fight with this time, and will Archie actually attack the enemies of the crew, or does he have a new one now?
After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars. We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea. Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy. Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.