High Level Games
High Level Games
  • Home
  • Blog
  • Store
    • Storytellers Vault Products
    • Fantasy Adventures
    • DMs Guild Products
    • Snowhaven
    • Army Men
  • Podcasts
  • Video
  • Trusted Resources
  • Join The Team
  • About
  • Contact
    • Star Trek Adventures
  • Home
  • Blog
  • Store
    • Storytellers Vault Products
    • Fantasy Adventures
    • DMs Guild Products
    • Snowhaven
    • Army Men
  • Podcasts
  • Video
  • Trusted Resources
  • Join The Team
  • About
  • Contact
    • Star Trek Adventures

Welcome to the High Level Games Blog, News, and other stuff to take your games to the next level!

Best Selling RPGs - Available Now @ DriveThruRPG.com

4 Reasons You Should Check Out Cold Steel Wardens' Upcoming Kickstarter: Rogues Gallery

28/7/2016

0 Comments

 
Picture
1) MAFIANAP: An innovative new system that allows for awesome Iron Age style Super RPGs.

2) NEW CORINTH: A fantastic new, dark, rust-belt inspired city setting for use in any Super game.

3) BAD GUYS: Developing Iron Age heroes includes quite a bit of anti-hero type moodiness, but creating deep and effective villains for such morally ambiguous heroes can sometimes be tough. Rogues Gallery will provide a quick fix.

4) LOCATION, LOCATION, LOCATION: Rogues Gallery provides insight into two New Corinth set-pieces, Stonegate Federal Penitentiary and Lincroft Asylum. Both sound great to me.
 


Hello, fellow gamers. Today, alongside the attention grabbing listicle, I’ve prepared an interview with Andy (A.P.) Klosky, writer and designer of the Cold Steel Wardens RPG. I got talking to him after I posted my article on Super-Hero gaming styles a few weeks ago and he mentioned he had a great game I should take a look at. Cold Steel Wardens is an RPG for ‘Super-Heroes’ set in the Iron Age of Comics. You can find a copy of Cold Steel Wardens on DriveThruRpg

What made you choose the Iron Age of comics as the setting for Cold Steel Wardens?
Back in 2009, the Watchmen movie had just come out and I was jazzed to use it as the inspiration for a home game.  Unfortunately, I couldn’t decide on a system.  I ended up settling on a crazy mash-up of Palladium’s Heroes Unlimited with some Call of Cthulhu sanity system elements grafted on.  It was a hot mess, but it got me wondering:  with so many great “generic” supers games out there--Mutants and Masterminds, Champions, etc.—and so many great Silver Age games--ICONS, Supers!, etc—where was the Iron Age game?
​
To me, the Iron Age brought us some of the most timeless storylines in comics; the ones we’re seeing being turned into movies and TV series today began as Iron Age storylines.   That, to me, says there’s still a great deal of respect for the storytelling artistry that began in the Iron Age.  In 2010, I started writing and the game just started rolling from there…

Tell us about MAFIANAP, is that something you see developing into a game mechanic system for multiple styles of games?
The MAFIANAP mechanics really scratch that sweet-spot between a rules-light game like FATE and a rules-heavy game like Champions.  There’s enough meat there to sink your teeth into as a veteran roleplayer, but it also contains a unified mechanic which makes it easy for newbies to grasp.  I often tell new players at my convention games, “You’ll get it within 3 rolls!”

I would love to see MAFIANAP expand into other genres, particularly ones that benefit from a modern viewpoint.  Frankly, I’d love to see a The Walking Dead rpg using the MAFIANAP rules, but that might be a touch beyond my reach!

You list a great set of comic resources in the back of the book p. 266. Do you have a particular favorite on this list?

I’m a huge Ghost Rider fan, so the two Garth Ennis storylines (Road to Damnation and Trail of Tears) I listed are particular favorites.  Batman: The Long Halloween is also a personal favorite.

New Corinth: Rust Belt meets Gotham City, can you tell us a bit about the city and how you developed it as a setting for CSW?

New Corinth has always been a touchstone for my own experiences.  I’m a Rust Belt kid—I grew up just east of Pittsburgh and now live in Dayton.  In fact, my last teaching job was in one of the poorer schools on the west side of Dayton.  I’ve watched jobs leave, warehouses waste away, and crime spring up.   So, in many ways, New Corinth comes from what I see around me.

One of my biggest goals for New Corinth, though, was to provide a pseudo-realistic setting within a comic book universe.  The struggles that the characters in New Corinth deal with are real ones:  race relations, prison overcrowding, underfunded schools, poverty.  Yeah, there’s comic book action and drama, but when your meta-human vigilante takes down a teenager holding up a bodega, there should be a moral question of “Why is this kid holding up a market?  What led us here?”  Those are the important questions that really get to the heart of Iron Age storytelling.

The combat system seems particularly designed to not be lethal for the player characters, but highly lethal for their opponents. This seems to be in line with the Iron Age comics style. That being said, this Strain system is pretty interesting because it seems to represent a lot of the emotional and mental turmoil that this era of comics evoked really well. Will you tell us a bit about how you designed that system and how you see that being expressed by a good player and GM?

The Strain system in CSW was built to be debilitating all around:  I wanted to reflect the fact that heroes get injured and can die; heroes deal with stress, anxiety, depression, and worse. 

The best example I can think of to demonstrate the Strain system would actually have to come from Captain America: Civil War.  In essence, the conflict in that movie came not from the hero vs. hero brawl, but rather the internal struggle of survivor’s guilt.  Both Tony Stark and Steve Rogers are driven to their wits’ end by loss and emotional anguish.  These are characters that have been pushed to their psychological limits and, in turn, write their grief in battle.  That’s drama, to me.

There seems to be interest in a POD or other physical copy of the game. Is that out already and where can people get it?

Physical copies are already on sale through Studio 2 Publishing!  In addition, we’ll be offering physical copies of the core-book available as part of our upcoming Cold Steel Wardens: Rogues Gallery Kickstarter.

Tell us a little bit about your upcoming Kickstarter project: Cold Steel Wardens: Rogues Gallery.  What should we expect in this supplement?

CSW: Rogues Gallery is the first of a number of supplements that I have planned for Cold Steel Wardens.  I wrote the draft for Rogues Gallery last July as part of Camp NaNoWriMo (National Novel Writing Month). 

Rogues Gallery
is meant to expand on the New Corinth setting by exploring two of its most important locations:  Stonegate Federal Penitentiary and Lincroft Asylum.  Further, the book includes write-ups for a fantastic array of mooks, masterminds, meta-humans, and madmen, ready to drop into any CSW campaign.

What sets CSW: Rogues Gallery apart, though, is how the book is set up.  The majority of the text is written by the perspective of Sawbones:  a phase-shifting private eye turned masked vigilante.  Each write-up contains Sawbones’ own notes, observations, and biases, as well as the evidence that he’s accumulated over the years on that criminal. 

That evidence ranges from police reports to psychological profiles, from newspaper articles to clues as obscure as a food truck license or a restaurant menu.  These items are meant to be ‘print and play’—a GM can print off those pages and literally hand them to their players, “Here’s the clue you found!” 

Let’s address a potential elephant, the first KS for Rogues Gallery didn’t hit its goal what plans do you have this time around to help make it a reality?

Most notably, our March attempt was made before the Studio 2 print run of CSW hit stores.  Switching publishers has definitely been a positive move for us, but the additional exposure from Studio 2 will surely help, as our corebook is now in game stores across the country.

In addition, we’ll be mobilizing to ensure the word gets out about CSW.  We’re planning a launch party at The Malted Meeple game café in Hudson, OH on August 1st, then will be running sessions all throughout GenCon Indianapolis.  With any luck, we’ll be able to really spread the word on CSW: Rogues Gallery and get it into your hands!

So, I operate a Facebook group and Twitter (Inclusive Gaming Network) and I am developing a project about Inclusivity in gaming circles, so I want to ask you this question. Could you tell me how you see CSW being a good game for a diverse gaming group?
One of my biggest goals for Cold Steel Wardens has been to create a setting in which our in-game heroes can explore real-world issues within a safe space.  I’ve run games that have dealt with human trafficking, racial inequality, gender and sexuality issues, and much more.  These are real problems that face our world; it just makes sense to be able to explore these issues within the ‘magic circle’ of the game table.

Further, the characters within the New Corinth universe struggle with these very issues.  Within the pre-gen characters I bring to every convention, we have characters struggling with mental health, their sexuality, their cultural representation…the list goes on.  As a member of the LGBT community, I find it important to show humanity as it is:  not whitewashed, not inundated with straight, white, cis-male, heroes.  The real world is a collage; New Corinth is no different.
 
I really hope you check out this game. I haven’t had a chance to play it, but AP was happy to provide me a review copy and I’ll definitely be playing a game before too long. Keep an eye out for the Kickstarter that should go live on August 1st!

With 17 years of playing rpgs, Josh started with Mind's Eye Theater LARPs and loves the World of Darkness. He recently launched,
www.keepontheheathlands.com to support his gaming projects. Josh is the administrator of the Inclusive Gaming Network on Facebook. He’s a player in Underground Theatre’s and One World By Nights Vampire LARPs and is running both a Mage game and a Dark Ages: Vampire game at the moment. He’s a serious advocate for inclusive gaming spaces, a father, and a recent graduate from the International Peace and Conflict Resolution graduate program at American University in Washington, D.C.
 

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com
0 Comments



Leave a Reply.

    All blog materials created and developed by the staff here at High Level Games 

    ​

    Picture
    Click here to support our community for as a little as $1.00 for exclusive content, free downloadable stuff, and even discounts on role-playing game items.

    Archives

    April 2023
    February 2021
    November 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016

    Categories

    All
    13th Age
    2d20
    2nd Edition
    3.5 Edition
    3Deep
    4th Edition
    5th Edition
    7th Sea
    Acquisitions Inc
    Actual Play
    AD&D
    AdventureLookUp.com
    Adventurers!
    Aether Sea
    A+ Fantasy
    After Collapse
    Alignment
    Amazing Tales
    Amazon
    Anima: Beyond Fantasy
    Anime
    Apocalypse World
    Atomic Robo
    Australian
    Award Winning
    Basic Fantasy
    Belly Of The Beast
    Big Eyes Small Mouth
    Black Lives Matter
    Black Void
    Blades In The Dark
    Blood Pangea
    Board Games
    Book Of Exalted Darkness
    BrigadeCon
    Burning Wheel RPG
    Call Of Cthulhu
    Capers RPG
    Casual Roleplaying
    Changeling: The Dreaming
    Chaosium
    Character Arcs
    Character Creation
    Chris Spivey
    Cinematic RP
    Classics
    Comic-books
    Conventions
    Corvus Belli: Infinity
    Crawl
    Creators
    Critical Role
    Cthulhutech
    D100 Dungeon
    D20
    D&D
    D&D Beyond
    Deadlands
    Defenders Of Tokyo
    Degenesis
    Detako Saga
    Discord
    DMsGuild.com
    Dnd
    Dndbeyond
    Doctor-who
    Double-cross
    Dread
    Dresden-files
    DriveThruRPG.com
    Dr. Who
    Dungeon Crawl Classics
    Dungeons
    Dungeons And Dragons
    Dungeon Slayers
    Dungeon World
    Dystopia Rising
    Encounters
    Era: The Consortium
    Era: The Empowered
    Esper Genesis
    Evil Hat
    Exalted
    Faith RPG
    Fandom
    Fantasy-age
    Fantasy-flight
    Fantasy Grounds
    FATE
    Fate Accelerated Edition
    Fate Core
    Fate Rpg
    Fate-rpg
    Final Fantasy
    Forgotten Realms
    Fragged Empire
    Free League Publishing
    Furries
    Game Design
    Game Lore
    Gencon
    Ghosts Of NPCs Past
    GMTips
    Golden-sky-stories
    GoodmanGames.com
    Grognards
    GUMSHOE
    GURPS
    GURPS Lite
    Halloween
    Harlem Unbound
    Harry-potter
    Hero Builder
    Heroes Against Darkness
    Heroes-unlimited
    HERO System
    High Level Games
    Historical Fantasy
    HLG Con 2018
    HLG Reviews
    Homebrew
    Humble Bundle
    Indie
    Interface Zero 2.0
    Interview
    Invisible Suns
    Japanese RPGs
    JRR Tolkien
    Kickstarter
    KoboldPress.com
    KULT
    L5R
    Lankhmar
    LARP
    Lasers And Feelings
    Legendlore
    Legend Of The Five Rings
    LexOccultum
    LOTR
    Low Magic
    Mage
    Mage: The Awakening
    Magic And Steel
    MAID
    Mayhem
    Mazes And Minotaurs
    Meikyuu Kingdom
    Mekton Zero
    Mental Health
    Middle Earth
    Mighty Narwhal
    Mini Six
    Modern Adventures RPG
    Modiphius
    Monarchies Of Mau
    Monsterhearts
    Monte Cook Games
    Morra
    Mummy: The Curse
    Mutants And Masterminds
    Mythender
    Narrative Games
    Nechronica
    Night's Black Agents
    Novel
    NPC
    Numenara
    Odyssey Of The Dragonlords
    One Shot
    Online Gaming
    Orun
    OSCRIC
    Osr
    OVA
    Palladium
    Pathfinder
    Pathfinder 2.0
    PbtA
    PDQ
    Pire: The Masquerade 5th Edition
    Play By Post
    Player Tips
    Podcast
    Powered By Apocalypse
    Power Outage RPG
    Preview
    Promethean: The Created
    Pugmire
    Pulp
    Puzzles
    Questlings
    Ravenloft
    Ravnica
    Red Markets: A Game Of Economic Horror
    Research
    Review
    Review Article
    Rifts
    Risus
    Role Play
    Roll20
    Romance Of The Perilous Land
    Ryuutama
    Satanic Panic
    Savage Rifts
    Savage Tokusatsu
    Savage Worlds
    Seeds Of Wars
    Setting
    Settings
    Settlement Building
    Shadowrun
    SIGMATA
    Snowhaven
    Social Combat
    Social Systems
    Solo Play
    Standard Roleplay System
    Star Trek Adventures
    Star Wars
    Storytellers Vault
    Suited RPG
    Summerland
    Supplements
    System Design
    Table Top
    Tabletop Simulator
    Tales From The Loop
    Tales Of Equestria
    Talislanta
    Tariffs
    Teenagers From Outerspace
    Ten Candles
    Tenra Bansho Zero
    The Dark Eye
    The End Of The World RPG
    The Great Long Dark
    The One Ring
    The Very Important Task
    Titan Effect
    To The Temple Of Doom
    Trial Of Cthulhu
    Trinity Continuum
    TSR Marvel Super Heroes
    Ttrpg
    Twitch
    USTR
    Va
    Valiant Rpg
    Vampire: The Masquerade
    Video Games
    Villian
    Volo
    Vs Ghosts
    Warhammer
    Warhammer 40K
    Werewolf: The Apocalypse
    Westbound RPG
    Wild West
    World Building
    World Of Darkness
    Writing Tips
    Year Zero
    Zweihander

    RSS Feed

Proudly powered by Weebly